Wednesday 15 April 2020

How about WE do a fan project? The ideas & the possibilities


I have been thinking a while of making a fan project but to do it right a small team is needed.
Passionate fans willing to work together and the more there are the easier it is on everyone.

I would prefer to use the story or the characters at the very least because if not then it would be getting away from what Shadow Hearts is.

- Renpy Visual Novel


I have done a short proof of concept, which I was able to put the script into a renpy game. Extract images from gameplay videos, added two cutscenes and also 1 soundtrack.

To check it out please look: here

I had various ideas, from making a sequel to Covenant of the good ending but with Yuri & Alice knowing what had all happened before but no one else does. Or a remix of the original script where scenes would be extended and choices given which determines good or bad ending.

Also there are a lot of assets for renpy it would start out as a visual novel but there are things to add to give it rpg elements, so there are options.

But of course we can talk about more ideas

- RPG Maker

Maybe we could do something like:


There was actually one fan project as seen in the video but it was never really spread across the web outside of this one video and the original post for the game (game link is dead).
I feel if a group of fans get together we could do something similar and maybe a bit closer to the core of Shadow Hearts in terms of story.

- Any other game engine?

Of course there are others out there with the two I mentioned above I believe they are reasonably simple, there are assets out there which we can use for any project. And I feel that if we go with something too complicated then it would have to be more of a loose spiritual successor and maybe even a commercial project because original characters, script and the workload etc..

The point is more to spread the love of Shadow Hearts, a fan project for free.
Anyone can join even if you do not know much about game developing.

No comments:

Post a Comment